Mark Of The Ninja – hero of the post-modern era

By in blog-3513 with 0 Comments

As many Japanese legends say, ninjas have always had extraordinary abilities. Some clans practiced the ability to inhabit living beings. Others could fly through the air and summon demons. There were epic tales about the third.

Canadian studio Klei Entertainment is a ninja of the post-modern era. The team has been working hard over the past few years and this fall released literally the best stealth of 2012.

In the game you will have to constantly hide, and the level of difficulty is directly proportional to the style of your passage. Naturally, you get all the fun only when you try to pass the levels peacefully. The locations are small, but their architecture screams at you that every minute improvisation is necessary. As you progress, you will be offered various alternative goals. By completing them, you can open other types of devices (including a box from Metal Gear Solid) and costumes.

Devices are divided into attacking and distracting. The latter further emphasize your playing style, as they have certain bonuses and restrictions. For each action (hiding in vases, passing unnoticed by guards or silent murder) points are awarded, which after completing the level can be spent on developing the hero. This is learning new techniques, improving tools of distraction and attack.

Each level is represented by a specific part of the city and is unique to the area. In the desert, prepare for apocalyptic landscapes. The city is drawn in the style of industrial Japan, where modern technologies and Eastern traditions are combined.
The developers included special puzzle rooms in the game, which are made in the form of test chambers.

The curious thing is that you yourself, one way or another, find alternative ways to bypass guards, lasers and sound sensors. How do you feel when you encounter problems like this?? Challenge and pleasure. Here the experiences of an experienced shadow war are felt much clearer than in realistic AAA blockbusters. The game constantly creates limitations for you and your character. For example, the task where you need to get out of the barricaded catacombs, with a bunch of guards, where a deadly gas was released a second ago, looks very original.

Unfortunately, the plot is https://nonukcasinosites.co.uk/review/monopoly-casino/ not as interesting as I would like. It is presented in the form of a collection of the most stereotypical situations from the life of a silent intelligence officer. Throughout the game there is a feeling of the frivolity of what is happening. It seems that now the heroes of the Shank games will jump out and outright trash, sodomy and dismemberment will begin.

This game will give you everything you’ve been missing since Splinter Cell: Chaos Theory and more. I highly recommend everyone to read it, without exception.

Number of shuriken: 8.5/10

(There was a Flash player, but since 2020 Flash is not supported by browsers)

Mark of the Ninja

Best comments

Remember about the PC, you wrote a blog for our review! ))

1) The post is published with the date of creation Draft, therefore, before performing such an important action as pressing a button Publications, it is advisable to copy the created creation and create a new draft, where you can place the fruits of your labors.
2) After one update to the site interface, I couldn’t find the menu for a long time Drafts. It turned out that now it can be found along the way Home page of blogs => (Tab) Mine => Drafts.
2) There is a creature here called Pfirst TOcomment. You can read more about it, as well as about the rating, Live Broadcast, achievements, gifts and much more in “Site Help”. In general, the FAQ is also quite a useful thing – use it for your health)).
3) Read the Rules of Communication on SG – someday there may be a check. I’m not kidding.
4) About how to grammatically (or maybe grammatically?) read here.
5) How to format a post – here.
6) Last moderator[4]. Here they complain about people, and then the Gang of Moderators have heart-to-heart talks with these people.

The following is information that is more educational than mandatory:
*) If you suddenly woke up with a desire to get involved in video editing, but don’t know which way to approach Sony Vegas, then Maxim Kulakov will help you with this:
First lesson, Second lesson and Third.
*) Do you want your voice to be heard? Then you’re welcome to SoundForge. Maxim Kulakov will tell you about him again. First lesson (the pictures really promised to live for a long time, but the text remained.), Video supplement to the first lesson (look for the video in the comments).
*) If you are wondering about advertising on the site, then you need to turn your attention towards this post.
*) If you want to ask a question to Fen (aka Ivan Loev), then first look for the answer in the second part of the show Fen Answers, in its third episode. and in the fourth. You can also look at this interview (Fen talks a lot about himself there). And if you don’t find it, then write to the last question topic.
*) Analogue from another presenter Leonid Davydov (aka Leonid Davydov). First part and second.
*) And if you are interested in Vasily Galperov, Maxim Solodilov and Dmitry Kungurov, the kingdom of Galperia and the burning of plywood, then take a look here.
*) How could I forget about the history of SG? Of course, it dates back to 2012, but it’s better than nothing at all. Maybe you’ll be the one to continue this archaeological work.

A few clarifications about your text and game.

I mean, she approaches everything traditional with distrust? Can you explain this sentence?.

If I walk around cheekily, trying to destroy everyone left and right, then it will be difficult for me to do this or it will be difficult for me to hide after that?

The game constantly creates limitations for you and your character. For example, the task where you need to get out of the barricaded catacombs, with a bunch of guards, where a deadly gas was released a second ago, looks very original.

This example of a constraint looks interesting, but are they all like this?? Are all the restrictions explained from the point of view of the game world or do they still remain just the director’s restrictions (such as kill only three guards and bypass the rest. Why? Because)?

===================
Personal request and wish
===================
I’m not too fond of looped images without using a spoiler, because they often interfere with reading, flickering before my eyes. For you, thank you, they do not harm the perception of the text (thank you for that). But I don’t quite understand the reason for their presence.

The first shows a certain stylistic excerpt from the game. Okay, demonstration of appearance.
The second represents one of the locations, which corresponds to the text. But why does she only show one location?? It could have reflected more in order to clearly demonstrate the diversity of the game area!
Why do we need a third one?? Demonstration of the gameplay of the game? But why is there only one scene again?? Should have shown more!

Since you have decided to use a looped image, then use its capabilities.

Share This
About The Author

Leave a Reply

Your email address will not be published. Required fields are marked *

Please wait...

Subscribe to our newsletter

Want to be notified when our article is published? Enter your email address and name below to be the first to know.